010-Templates
Set of templates for Sweetscape's 010 Editor to analyze Cryengine files
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CryEngine Binary Templates for 010 Editor
Binary templates for 010 Editor to parse CryEngine, Lumberyard, and Open 3D Engine game asset files.
Supported Formats
| Format | Magic Header | Games |
|---|---|---|
| CryTek | CryT |
MechWarrior Online, ArcheAge |
| CrChF | CrCh |
Hunt: Showdown |
| Ivo | #ivo |
Star Citizen |
Supported File Types
.cgf- Geometry files.chr- Character files.skin- Skinned mesh files.caf- Animation files.dba- Animation database files
Quick Start
- Open 010 Editor
- Open a supported binary file (
.cgf,.chr,.skin,.caf,.dba) - Run Template > Open Template >
CryengineUnified.bt
The template auto-detects the format based on the file's magic header bytes.
Architecture
010-Templates/
├── CryengineUnified.bt # Unified entry point (use this!)
├── core/
│ ├── BaseTypes.bt # Primitive types (Vector3, Matrix, etc.)
│ ├── Enums.bt # Unified enums with format suffixes
│ └── Utilities.bt # Shared utility functions
├── chunks/
│ ├── Header.bt # File headers and chunk tables
│ ├── Mesh.bt # Mesh structures and datastreams
│ ├── Bones.bt # Skeleton and bone structures
│ ├── Materials.bt # Material and physics structures
│ ├── Animation.bt # Animation controllers (CAF/DBA)
│ └── Node.bt # Node hierarchy structures
└── display/
└── PrintFunctions.bt # 010 Editor display functions
Legacy Entry Points
The following files are maintained for backwards compatibility but are deprecated:
Cryengine.bt- Original CryTek/CrChF parserCryEngine-Ivo.bt- Original Ivo parser
Naming Convention
Enums and structs use format-based suffixes:
_CryTek- CryTek format (CryT header)_CrChF- CrChF format (CrCh header)_Ivo- Ivo format (#ivo header)_Cry- Shared by CryTek and CrChF formats
Adding New Chunk Types
- Identify which format(s) the chunk belongs to
- Add the chunk type enum value to
core/Enums.btwith appropriate suffix - Create the struct in the appropriate
chunks/*.btfile - Add the case to the switch statement in
CryengineUnified.bt
Contributing
Feel free to open issues or pull requests if you identify new chunks or data structures.
License
MIT License - See LICENSE file for details.